My latest story game is Orizuru: a half-formed thing, released as part of Takuma Okada's Jumbled Up July 2k19 game jam on itch.io. You can get Orizuru for free or nominal donation at itch.io or at DriveThruRPG.com. Origami Paper Crane Crane Cover image: Derivative of “Origami Paper Crane Crane” (retrieved from Max Pixel, no image credit provided), … Continue reading Orizuru: a half-formed thing
A Loud Noise in a Quiet Place
Just a short note today, but one I'm pretty stoked to make. My first shortform two-player tabletop story game, A Loud Noise in a Quiet Place, has just gone live on itch.io! A Loud Noise in a Quiet Place is a story game about temporary hearing loss. It's a condition to which I'm subject from … Continue reading A Loud Noise in a Quiet Place
Marginalia
What is this? Marginalia is a card game underpinning a story game about how society marginalises groups. Comfort & Safety The story game element might be uncomfortable to play. If you think you're going to find it hard, don't add the story game elements. The card game, which I know as Blob, is pretty fun … Continue reading Marginalia
The statistics of Progress in Ironsworn scene challenges
In which I discuss the probability of Progress, Progress Moves and Challenge Rank in the context of Scene Challenges.
Basic probability in Ironsworn
In which I discuss basic probability in Ironsworn RPG, and the "fail forward" principle in games in general.
A Thrall of Lostwater, XI
In which Kilda is made to break the news of Rhian's death to her niece, Nadira, who violently turns on her.
A Thrall of Lostwater, X
In which Kilda, imprisoned by Talan's son Vigo and guarded by a Broken, forages for herbs for Rhian to sicken the raiders.
Sad Robot
A story game about robots sent to observe colonies in the human diaspora, using a deck of cards, and for up to four players.
A Thrall of Lostwater, IX
In which Kilda tries to persuade Talan to accept the help of Rhian, and is thrown into isolation for her trouble.
Combat in Ironsworn
In which I discuss what I like and dislike about the combat system in Ironsworn, and what I'm going to do to adapt my play style to this.

